![]() despite this, all healing items work for all wounds.Ĥ. bandages and splints tell you exactly what they do when you hover over them in the health menu. you can even use the crafting components as a makeshift repair at the cost of maximum durability.ģ. you can break weapons down in the mission and make weapon crafting kits. it's easy enough to manage as is with 80% infection reduction tablets being free to craft and stacking 10x in one slot.Ģ. infection has to do with leaving wounds untreated and bandaging that wound reduces infection speed from 10/turn to 2/turn. Make crafting much more clear, intuitive.ġ. You should be able to walk 3 times more tiles before you die, so you have a chance to find something that can save you.ĥ. When you starve or get an infection, you die way to fast. Or make so bandages/healings/food can be stacked.Ĥ. ![]() The basic backpack with 2圆 is way to small and should increase to 3圆, especially when you have to deal with infections and different type of damage all the time and you need to carry so many healing stuff to survive. Add one extra row of storage slots to every type of backpack. Maybe it does today, but it could be presented much more clear.ģ. Bandages should fix bleeding and regain some wounds. ![]() Bandages and Splints are to similar and it’s unclear when to use either of them. When we are back from a full raid, a weapon should loose at most 30% of it's durability, that we can repair after raid in a workstation.ģ. Durabilities on weapons should be increased over x8, it’s way to hash at the moment, it’s not fun, before you are half way into a raid, the durability on your weapon is down to 0! Huh! You should get an infection only if you melee, alternatively decrease infection risk from ranged attacks with 75%, so that happens not so often.Ģ. I have played the demo and I think the game has potential.ġ.
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